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About the Games Report - Our Games Trend Report provides insight into the gaming industry. Video games have a solid position within pop culture, and often produce the most fiercely loyal of consumers. Our report includes video game trends and knowledge unknown by even the most avid of video game players.

Who It's For - Research within this report will benefit gaming companies as big as Nintendo, as well as smaller brands hoping to create the next Xbox, PlayStation or Wii. It is ideal for new companies looking to infiltrate the video game industry, or marketers attempting to capture the one-dimensional focus of extreme gamers.

Whether your company’s interest lies in online games or console video games, the Games Trend Report is an important tool for gaining knowledge and insight into the gaming industry. Take advantage of our crowdsourced research to innovate and uncover new possibilities to capture market share from your competitors.

The Games Trend Report, last published on Apr 03, 2014, includes 38 PRO Trends and 266 examples of games market research and games consumer trends related to: games, video games, video game trends, online games, PlayStation, Nintendo, consoles, Xbox, Wii, motion control, game controllers and games trends.

Custom Trend Reports - Jeremy Gutsche
trend research methodology Methodology - Our games research is based on Trend Hunter's 3,181 crowdsourced games trends and 1,910,000,000 total views of data. [Learn More]

What You'll Get:
• 38 Page / Slide Presentation Games PPT Report

Contents:
• 38 Games PRO Trends
• 266 Games Examples
• 37 Games Videos (Online) Games Videos
• 1,596 Games Images (Online) Games Images
• Additional Niche Reports (with a full subscription): Smartphone, Gaming, Space, Google, Android, Camera, Chemicals, Television, Headphones, Global Positioning System, Tablet, Radio, Mobile, Video Editing, SLR, Online Gaming, App, HDTV, 3D Glasses, Camera Accessories, Gaming Apps, Keyboards, Audio, Touchscreen, Console, Presentation, Email, Laptop, Electronics, Stereo and more!

Custom Trend Reports Platform
Sample Games Pro Trends - Each Games PRO Trend is on its own slide with implications, a quantified score, and examples linked to online games articles, videos and images. Examples:

Instant Entrepreneurship Products that make launching a business easy serve a growing niche Implications - Digital business networks are allowing entrepreneurs to connect to thousands of like-minded people at the click of a button, while products, apps and special services are helping aspiring business owners realize their dreams quickly and easily. The era of “instant” entrepreneurship is here, in which anyone can become their own boss almost overnight.
Instant Entrepreneurship
Products that make launching a business easy serve a growing niche
7 Examples + Score + Implications


Social Gamevertising Brands use social media and gaming to lure customers Implications - Social media is becoming ever more imperative in branding and marketing, but sometimes social media itself just isn’t enough. To capture younger audiences, brands are using social media games to promote their wares. Through these games, brands can effectively engage their customers, encourage them to share the game with friends and also secure return visits to their Facebook page or application.
Social Gamevertising
Brands use social media and gaming to lure customers
8 Examples + Score + Implications


Adaptive Symbolism Consumers respond to the World Cup's viral sport symbol, the vuvzela Implications - Throughout the 2010 FIFA World Cup, the vuvuzela caught the attention of millions. Due to its ear-splitting sound, the noisemaker has experienced a love/hate relationship among consumers—a relationship that marketers are more than happy to exploit. Familiar global symbols such as this have the power to appeal to various industries, whether professional sports, fashion or video games.
Adaptive Symbolism
Consumers respond to the World Cup's viral sport symbol, the vuvzela
10 Examples + Score + Implications


Toddler Touchscreens Hi-tech tablets are outfitted to appeal to toddler development Implications - While usually thought of as adult-only technology, touchscreen devices are being marketed towards toddler development. Using touchscreen platforms leveraged by the popular iPad, developers have been producing games that appeal to next gen parents who want to integrate new technology into parenting.
Toddler Touchscreens
Hi-tech tablets are outfitted to appeal to toddler development
6 Examples + Score + Implications


Wellness Gaming Enhancing health and providing treatment through games Implications - Video games are still considered by many consumers to be a waste of time, and while that might be the case for some games, there is a growing market for wellness-based games, which actually help to enhance a person's quality of life. These games, whether they're used for stress-relief, treatment, fitness or overall mental health, are products that appeal to people who would never classify themselves as typical "gamers." And therein lies the advantage: by appealing to non-gamers, video game brands can secure an entirely different customer and market segment to augment overall sales.
Wellness Gaming
Enhancing health and providing treatment through games
8 Examples + Score + Implications


Everyday Gamification Engaging consumers by infusing ordinary activities and places with gaming Implications - Today, games mean much more than a way to pass the time in a virtual world. To brands, the advantage of gamification rests on its ability to create positive brand association while engaging the consumer. It's no wonder, then, that games are finding a place in very unique activities and situations -- for example, at urinals, faucets and in the middle of the street. Even hotel rooms are offering completely immersive gaming experiences. Games really are not just for geeks anymore, and companies who recognize their potential and can identify opportunities in the future of gaming will rise to the top.
Everyday Gamification
Engaging consumers by infusing ordinary activities and places with gaming
6 Examples + Score + Implications


PLUS 32 more Games PRO Trends and 266 examples!


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38 Games PRO Trends
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