Educational Toy Trend Report
1. High-Level Educational Toy Insights - 10 Pages / 50 Examples
2. Educational Toy Case Studies - 20 Pages of Examples
Get a Custom Version of the Educational Toy Trend ReportThe Educational Toy Trend Report expands on the growing number of apps, devices and toys that promote education and learning for kids. In a digital environment, brands have been utilizing available technologies to create toys for children of all ages, as well as intuitive and smart toys that grow and adapts to its user. In contrast, traditional toy brands like LEGO encourage learning through experiential building and tactile play.
Who Custom Educational Toy Market Research is ForThis report is ideal for professionals working for toy makers, product designers, app developers and educators. As more parents seek to integrate learning through play, this report can provide consumer insight regarding what types of demographics and parenting groups are taking advantage of educational toys. The Educational Toy Trend Report uncovers the latest trends in this evolving field. Use our crowdsourced data to find out how forward-thinking brands have changed their approach to making toys.
Get Fast, Cost-Effective Custom Educational Toy ResearchIn as little as a day, a new Educational Toy Trend Report can be customized to your needs, which could include: apps, education, teach, teaching, learning, building, tech, intuitive, smart toys and educational toy trends. Other Sample Topics: Targeted Technology, Modern Parenthood, Family Activity, Baby Product, Children's Clothing, Boomer, Collectible, Invention, 3D Technology, Baby Fitness, Teacher, Boomer Lifestyle, Crayon, Student Lifestyle, Senior Lifestyle, Girl Empowerment, DIY Toy, Senior Health, Grandparents, Modern Mom, [More]
Sample Educational Toy Market Research ReportOur Educational Toy research includes hundreds of examples and Crowdsourced Consumer Insight®, hyperlinked to additional content on Trend Hunter, the world's #1 largest, most popular trend platform.
- Preventative PlayThe obesity epidemic has spurned educational, preventative products
- Augmented EducationAR toys satisfy a need for engaging forms of education
- Autonomous PlaySubscription services aim to engross children with independent activity
- Empowering PlayInspirational toys reflect the need for more meaningful activities
- Instructive PlaySeeking to stimulate children, parents opt for video game teaching tactics
- Individualistic PlayRelying less on schools, parents turn to solo educational toys
- Robotic EducationRobots are enhanced to play a greater role in childrens' development
- Adolescent InitiativeEnvironmental initiatives turn to educational tactics to help inspire kids
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