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About the Gaming Report

Filled with consumer-based data, our Gaming Trend Report showcases unique patterns and contemporary trends in the gaming industry. Game developers and software programmers will be able to leverage popular trends such as online games, competitive fighting games and real-life game play. Our report examines the renewed popularity of retro games like Tetris, Pac-Man and Donkey Kong, while the best games for consoles like Xbox, Wii and PS3 are also explored. Even though the option to rent games is still available, consumers are finding games online that are easy to access, allowing for an on-the-go gaming experience that is changing the landscape of the video game industry.

Who It's For

Global gaming companies looking to jump-start creativity and advertisers seeking appeal from gamers will gain insight from this report. Furthermore, smaller companies that specialize in video games, gaming applications and other products like controllers and headsets will also benefit from our extensive trend research.

In the rapidly evolving world of gaming, technology is changing the landscape of the industry. Stay ahead of the curve and hone in on innovation methods by subscribing to Trend Hunter's Gaming Trend Report.

The Gaming Trend Report, last published on Apr 08, 2015, includes 138 PRO Trends and 690 examples of gaming market research and gaming consumer trends related to: video games, consoles, gamers, role playing games, virtual reality and gaming trends.

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Methodology

Our gaming research is based on Trend Hunter's crowdsourced gaming articles and 2,349,000,000 total views of data. [Learn More]

Report Contents

• 138 Gaming PRO Trends = 138 Powerpoint Pages Gaming PPT Report
• 690 Gaming Examples

Online Extras With Full Subscription

• 97 Gaming Videos (Online) Gaming Videos
• 4,140 Gaming Images (Online) Gaming Images
• Additional Niche Reports (with a full subscription): Smartphone, Gaming, Space, Google, Android, Camera, Chemicals, Television, Headphones, Global Positioning System, Tablet, Radio, Mobile, Video Editing, SLR, Online Gaming, App, HDTV, 3D Glasses, Camera Accessories, Gaming Apps, Keyboards, Audio, Touchscreen, Console, Presentation, Email, Laptop, Electronics, Stereo and more!



Sample Gaming Pro Trends

Each Gaming PRO Trend is on its own slide with implications, a quantified score, and examples linked to online gaming articles, videos and images. Examples:

Incentivized E-Partnership Large-scale e-commerce giants incent small brands to collaborate Implications - Giving small companies incentive to collaborate instead of competing with large scale retailers in the digital space, companies like Amazon are offering branded, custom shops and promotions to brands looking to help sell goods. This not only benefits the big names in e-commerce, but also offers more exposure and a larger consumer base to small brands.
Incentivized E-Partnership
Large-scale e-commerce giants incent small brands to collaborate
4 Examples + Score + Implications


Digitized Girl Power The next phase of equality for women focuses on tech and the online sphere Implications - The past few years have seen great progress for women's rights, and true to the times, it seems the next frontier for feminism is in technology. This typically male-dominated industry is seeing more female entrepreneurs and gadgets targeted toward girls. Though not the final step toward equality, digitizing girl power shows a shift in girls' attitudes toward technology.
Digitized Girl Power
The next phase of equality for women focuses on tech and the online sphere
5 Examples + Score + Implications


Pre-Packaged Entertainment Heightening entertainment, retailers offer kits that encourage excess Implications - Moving beyond necessity, consumers are turning to services and kits that offer entertainment. Targeting younger consumers, companies are offering services that promote products that not only heighten leisurely activities, but do so in a more efficient and streamlined way.
Pre-Packaged Entertainment
Heightening entertainment, retailers offer kits that encourage excess
4 Examples + Score + Implications


Hyper-Niche Club Straying away from conventional interests, clubs cater to obscure hobbies Implications - Praising the obscure and eccentric, modern clubs are tailoring to niche consumer interests for heightened appeal. Catering to online gamers and punk cartoon fanatics, these memberships are using hyper-niche interests and hobbies to provide a social platform for those who tend to stray away from the mainstream.
Hyper-Niche Club
Straying away from conventional interests, clubs cater to obscure hobbies
4 Examples + Score + Implications


Board Game 2.0 Board games are enhanced with mobile apps for digital enhancement Implications - While online gaming certainly appeals to those seeking both accessibility and entertainment, digital interaction often lacks that tangible aspect often found with more traditional gaming products. Enhancing items like board games without sacrificing elements of tradition, retailers are turning to mobile apps and online engagement to not only revitalize classic gaming activities, but also maintain an element of nostalgia within tech-centric goods.
Board Game 2.0
Board games are enhanced with mobile apps for digital enhancement
7 Examples + Score + Implications


Gamified Ailment Consumers turn to apps to ease the burden of chronic illnesses Implications - Ailments like diabetes and cancer can require constant monitoring, which is being made more enjoyable with apps that make the process of health management simpler and more entertaining. This reframing of tasks that are typically seen as burdensome chores signifies a preference for lightheartedness, even with respect to serious topics like health.
Gamified Ailment
Consumers turn to apps to ease the burden of chronic illnesses
6 Examples + Score + Implications


Augmented Education AR toys satisfy a need for engaging forms of education Implications - Parents are looking to make the learning experience as interactive as possible for children, which is being acknowledged with augmented reality toys. The information age has resulted in children who are accustomed to tech integration; this shift towards blending physical products with virtual simulations satisfies need for deeper stimulation.
Augmented Education
AR toys satisfy a need for engaging forms of education
5 Examples + Score + Implications


Diversified Entertainment As other cultural groups gain more spending power, content changes Implications - The buying power of visible minorities in North America is on the rise, and to suit this shift, content in all media is following suit by appealing to a broader demographic. This ushers the market into a new phase where diversity is no longer a topic reserved for CSR, but becomes the norm.
Diversified Entertainment
As other cultural groups gain more spending power, content changes
5 Examples + Score + Implications


PLUS 132 more Gaming PRO Trends and 690 examples!



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