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About the Gaming Report - Filled with consumer-based data, our Gaming Trend Report showcases unique patterns and contemporary trends in the gaming industry. Game developers and software programmers will be able to leverage popular trends such as online games, competitive fighting games and real-life game play. Our report examines the renewed popularity of retro games like Tetris, Pac-Man and Donkey Kong, while the best games for consoles like Xbox, Wii and PS3 are also explored. Even though the option to rent games is still available, consumers are finding games online that are easy to access, allowing for an on-the-go gaming experience that is changing the landscape of the video game industry.

Who It's For - Global gaming companies looking to jump-start creativity and advertisers seeking appeal from gamers will gain insight from this report. Furthermore, smaller companies that specialize in video games, gaming applications and other products like controllers and headsets will also benefit from our extensive trend research.

In the rapidly evolving world of gaming, technology is changing the landscape of the industry. Stay ahead of the curve and hone in on innovation methods by subscribing to Trend Hunter's Gaming Trend Report.

The Gaming Trend Report, last published on Sep 16, 2014, includes 117 PRO Trends and 1,323 examples of gaming market research and gaming consumer trends related to: video games, consoles, gamers, role playing games, virtual reality and gaming trends.

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trend research methodology Methodology - Our gaming research is based on Trend Hunter's 1,323 crowdsourced gaming trends and 2,065,000,000 total views of data. [Learn More]

What You'll Get:
• 117 Page / Slide Presentation Gaming PDF Report Gaming PPT Report
• 117 Page In-Depth Reading Report Gaming PDF Report

Contents:
• 117 Gaming PRO Trends
• 1,323 Gaming Examples
• 185 Gaming Videos (Online) Gaming Videos
• 7,938 Gaming Images (Online) Gaming Images
• Additional Niche Reports (with a full subscription): Smartphone, Gaming, Space, Google, Android, Camera, Chemicals, Television, Headphones, Global Positioning System, Tablet, Radio, Mobile, Video Editing, SLR, Online Gaming, App, HDTV, 3D Glasses, Camera Accessories, Gaming Apps, Keyboards, Audio, Touchscreen, Console, Presentation, Email, Laptop, Electronics, Stereo and more!



Sample Gaming Pro Trends - Each Gaming PRO Trend is on its own slide with implications, a quantified score, and examples linked to online gaming articles, videos and images. Examples:

Elderly Entertainment Seeking to maintain excitement, aging consumers turn to youthful activities Implications - While old age often comes with connotations of being a stage of life that lacks excitement, a shift toward more positive views of retirement has consumers seeking out new ways to maintain a thriving social life. Activities like online dating and gaming events combine entertainment with a desire to maintain aspects of one's youth, even in old age.
Elderly Entertainment
Seeking to maintain excitement, aging consumers turn to youthful activities
4 Examples + Score + Implications


Edible Play Heightening experiences, consumers turn to elements of play that incorporate food Implications - Enhancing childhood activities with added indulgences, consumers are turning to toys that integrate confectionery goods. Incorporating sweets like chocolate and candy into board games and building blocks, these edible activities reflect a turn toward more playful methods of engagement.
Edible Play
Heightening experiences, consumers turn to elements of play that incorporate food
4 Examples + Score + Implications


Connect-a-Tech 2.0 As multi-screen usage becomes commonplace, solutions help connect devices Implications - Consumers are watching TV and movies with a smartphone or tablet in hand more than ever, which has lead to the need for easy screen sharing and connectivity to enhance interaction and multimedia transference. The solutions place ease of use front and center while also enabling the ability to add additional devices down the line for a cohesive user experience.
Connect-a-Tech 2.0
As multi-screen usage becomes commonplace, solutions help connect devices
6 Examples + Score + Implications


Athletic Entertainment Devices that enhance workouts encourage users to push past thresholds Implications - Consumers are accustomed to constant stimulation via smartphones and computers, which has rendered repetitive activities like workouts mundane. Products that enhance exercising to be more entertaining push in a direction that sees digitization spreading into unexpected markets.
Athletic Entertainment
Devices that enhance workouts encourage users to push past thresholds
6 Examples + Score + Implications


Participative Kids Tech Movement is encouraged through tech devices to get kids more active Implications - In an ironic move, parents are turning to tech to encourage physical activity among youths. Providing games and activities that require physical participation, these techniques reflect a happy medium between technological and tangible play.
Participative Kids Tech
Movement is encouraged through tech devices to get kids more active
4 Examples + Score + Implications


On-the-Go Charge As mobile dependence grows, devices get a convenient boost outside the home Implications - The race to charge devices faster and more efficient is on. Charging is taking the limelight as devices become more ingrained in consumer life and with this, the demand is fuelling the growth of hybrid products that serve multiple functions, including making sure phones, tablets and even phablets are able to stay juiced no matter how long consumers are out and about. These devices are particularly appealing for those regular travellers for both leisure and business.
On-the-Go Charge
As mobile dependence grows, devices get a convenient boost outside the home
4 Examples + Score + Implications


PLUS 111 more Gaming PRO Trends and 1,323 examples!



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